Godot Launcher Settings
Open Settings to configure Godot Launcher. Choose storage locations, change the appearance and behaviour, set up development tools and GitHub connections, or manage launcher updates.
Set up projects
The Projects tab lets you choose the default folder for new projects and manage project tags.
Choose where Godot editors are stored
The Installs tab controls where downloaded Godot editors are stored and lets you refresh the release list.
Choose where export templates are stored
The Export Templates tab shows the storage locations for official and imported custom templates. Use it to move template storage and review the required disk space. These locations are separate from the editor install location.
Change appearance and language
The Appearance tab controls the launcher theme and interface language. These settings affect Godot Launcher only; they do not change the language of the Godot editor.
Appearance and Language Settings
Change launcher behaviour
The Behavior tab controls confirmation prompts, window closing, what happens after opening a project, automatic startup, and optional editor symlinks on Windows.
Set up code editors
The Code Editors tab finds Visual Studio Code and VSCodium. Use it to choose which editors projects can use, set the default for new projects, rescan an installation, or choose an editor's location.
Manage connections
The Connections tab manages GitHub connections and repository access. Connect an account to import accessible repositories, including private ones, or publish a new project to GitHub. Public Git repository imports do not require a connection.
Set up development tools
The Tools tab manages Git, Git LFS, and terminal detection. Use it to rescan installed tools, configure a terminal, and manage your Git identity or a preset for new repositories.
Manage launcher updates
The Updates tab controls background update checks, beta updates, manual checks, skipped versions, and update installation prompts.