Installation
Download Godot Launcher from the official download page. Choose the package for Windows, macOS, or Linux, then follow the platform instructions below.
For older versions or a specific installer file, see Godot Launcher releases on GitHub.
Install
Windows
Godot_Launcher-x.y.z-win_x64.exe or Godot_Launcher-x.y.z-win_arm64.exeOn Windows, run the .exe installer and follow the steps on screen.
If you did not choose to run Godot Launcher at the end of the installation, you can run it directly from the Start Menu.
Check Windows release signing
Windows installers are code signed through SignPath.io, with a certificate from the SignPath Foundation. See Troubleshooting if Windows blocks or warns about the installer.
Prefer managing installs from the command line? Run this command in PowerShell or Command Prompt:
Read more
macOS
Godot_Launcher-x.y.z-mac_universal.dmgOn macOS, Godot Launcher is distributed as a universal .dmg. Open the .dmg, then drag Godot Launcher to the Applications folder.
You can then open Godot Launcher from the Applications folder.
Linux
AppImage
AppImage builds include most dependencies - make sure FUSE is available on your system.
Make the .AppImage executable by using the GUI or by running:
chmod +x Godot_Launcher-x.y.z-linux_x64.AppImage
Then run it directly by double-clicking the file or executing:
./Godot_Launcher-x.y.z-linux_x64.AppImage
Debian / Ubuntu (.deb)
Install the .deb from the download page:
sudo apt install ./Godot_Launcher-x.y.z-linux_x64.deb
Fedora / RHEL (.rpm)
Install the .rpm from the download page:
sudo dnf install ./Godot_Launcher-x.y.z-linux_x64.rpm
On older RHEL-based distributions using
yum, replacednfwithyum.
Complete first-run setup
On the first run, complete four steps to set up the launcher for your workflow.

- Welcome introduces the setup.
- Appearance lets you choose the launcher theme.
- Setup confirms the project and editor locations and lets you choose a default code editor. On Windows, you can also enable editor symlinks to reduce disk use.
- Preferences lets you choose what happens after opening a project. On Windows and macOS, you can also choose whether the launcher starts with your computer.
When setup finishes:
- If no Godot editor is installed, Finish and install an editor opens the editor catalog.
- If an editor is already available, Finish and view projects opens the Projects view.
Godot Launcher matches your operating system language automatically. Change it later under Settings > Appearance > Language. The other setup choices remain available in Launcher Settings, Code Editor Settings, and Behavior Settings.
For package or startup problems, see Installation and startup troubleshooting. For Linux tray problems, see System tray troubleshooting.