Editor Settings Per Project
Godot Launcher keeps separate Godot editor settings for each project. Changes made for one project do not affect another.
Where editor settings are stored
The settings are stored under the configured Godot editor install location:
<editor-install-location>/.editor_config/<project-editor-folder>/editor_data/
The default location is ~/Godot/Editors. On Windows, it is normally C:\Users\<user>\Godot\Editors.
Godot names the settings file by major and minor version:
editor_settings-<major.minor>.tres
For example, Godot 4.4 and 4.4.1 both use editor_settings-4.4.tres.
These settings stay outside the project folder.
Import or export Godot editor settings
Use the project card's overflow menu to export the current .tres file or import settings from another file.

- Export Editor Settings to File saves a copy where you choose.
- Import Editor Settings from File replaces the current settings. The launcher keeps the previous file as a timestamped
.bakcopy.
Importing settings does not change the project's Godot or code editor choice.
Keep a selected code editor in sync
When you select Visual Studio Code or VSCodium in Project Settings, Godot opens scripts in that editor. The launcher also updates the files needed for the project.
Changing the Godot editor version updates this setup while keeping other supported settings.
Choose None if you no longer want the project to use a code editor. Existing .vscode files stay in the project folder.
Reapply code editor configuration
Use Project Settings > Code Editor > Reset config if Godot stops opening scripts in the selected editor. For other recovery steps, see Troubleshooting.
This action restores only the project's code editor setup. It does not reset other Godot preferences or change Code Editor Settings.