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Version: 1.11 (Beta)

Editor Settings Per Project

Godot Launcher keeps separate Godot editor settings for each project. Changes made for one project do not affect another.

Where editor settings are stored

The settings are stored under the configured Godot editor install location:

<editor-install-location>/.editor_config/<project-editor-folder>/editor_data/

The default location is ~/Godot/Editors. On Windows, it is normally C:\Users\<user>\Godot\Editors.

Godot names the settings file by major and minor version:

editor_settings-<major.minor>.tres

For example, Godot 4.4 and 4.4.1 both use editor_settings-4.4.tres.

These settings stay outside the project folder.

Import or export Godot editor settings

Use the project card's overflow menu to export the current .tres file or import settings from another file.

Project overflow menu with export and import editor settings actionsProject overflow menu with export and import editor settings actions
  • Export Editor Settings to File saves a copy where you choose.
  • Import Editor Settings from File replaces the current settings. The launcher keeps the previous file as a timestamped .bak copy.

Importing settings does not change the project's Godot or code editor choice.

Keep a selected code editor in sync

When you select Visual Studio Code or VSCodium in Project Settings, Godot opens scripts in that editor. The launcher also updates the files needed for the project.

Changing the Godot editor version updates this setup while keeping other supported settings.

Choose None if you no longer want the project to use a code editor. Existing .vscode files stay in the project folder.

Reapply code editor configuration

Use Project Settings > Code Editor > Reset config if Godot stops opening scripts in the selected editor. For other recovery steps, see Troubleshooting.

This action restores only the project's code editor setup. It does not reset other Godot preferences or change Code Editor Settings.