Godot Launcher Documentation
Godot Launcher is an independent desktop companion for Godot Engine. Use it to install Godot editors, organize projects, prepare Git, and choose a code editor for each project.

Start here
If you are new to Godot Launcher, follow these pages in order:
- Install Godot Launcher
- Install a Godot editor
- Create your first project
- Add an existing project
- Manage your projects
- Configure launcher settings
Common tasks
- Register a custom-built Godot editor
- Change the editor version for a project
- Configure code editor detection and defaults
- Use Git with Godot Launcher
- Set up Visual Studio Code for Godot
- Set up VSCodium for Godot
- Manage launcher updates
- Troubleshoot a problem
What you can manage
- Editor installs: Download official Godot releases and register custom-built Godot editors.
- Projects: Create or add projects, organize them, and choose a Godot editor for each one.
- Development tools: Prepare Git and use Visual Studio Code or VSCodium for project scripts.
- Project-specific settings: Keep Godot editor settings isolated across projects and editor versions.
- Launcher behavior: Configure appearance, language, startup behavior, system tray access, update checks, and tool detection.
- Platform options: Use winget on Windows, optional Windows editor links, and the system tray when available.
Community and contributing
Godot Launcher is free, open source, and community-driven.
Use these links when you want to report an issue, help with docs, contribute code, or follow planned work.
- Contributing Guide
- Translation Contribution Guide
- Join the Godot Launcher Discord
- Report a bug or suggest a feature
- Roadmap on GitHub
Source repositories
- Godot Launcher (main app): github.com/godotlauncher/launcher
- Website: github.com/godotlauncher/launcher-website
- Documentation: github.com/godotlauncher/launcher-docs