Godot Launcher Documentation
Godot Launcher is an independent desktop companion for Godot Engine. Use it to install Godot editors, organise projects, prepare Git, and choose a code editor for each project.
Start here
Install Godot Launcher, then choose how to bring in your work:
- Create a Godot project. Choose an editor during creation; Godot Launcher downloads it if needed.
- Add an existing local project.
- Import a project from GitHub or a public Git URL.
Common tasks
- Install a Godot editor or register a custom build.
- Change a project's Godot version.
- Manage Godot export templates.
- Organise and find projects.
- Launch Godot in a terminal.
- Update Godot Launcher.
- Troubleshoot a problem.
Settings and development tools
- Godot Launcher settings control appearance, language, storage locations, startup, and tool detection.
- Godot editor settings per project keep preferences separate and let you import or export them.
- Git setup covers repositories, Git LFS, and commit identity.
- Code editor settings control detection and defaults. See the Visual Studio Code or VSCodium guide for project setup.
Community and contributing
Godot Launcher is free and open source. Report a problem, contribute, or join the community:
- Contributing Guide
- Translation Contribution Guide
- Join the Godot Launcher Discord
- Report a bug or suggest a feature
- Roadmap on GitHub
Source repositories
- Godot Launcher (main app): github.com/godotlauncher/launcher
- Website: github.com/godotlauncher/launcher-website
- Documentation: github.com/godotlauncher/launcher-docs