VSCodium Setup for Godot
VSCodium is supported by Godot Launcher. Choose it for a project to open Godot scripts in VSCodium and keep the workspace setup up to date.
Godot Launcher does not install VSCodium or its extensions.
Install VSCodium
Install VSCodium separately by following the official VSCodium installation guide.
Then make it available in Godot Launcher:
- Open Settings > Code Editors.
- Find the VSCodium card and select Rescan.
- Keep the editor Enabled so you can choose it for projects.
Select the star to make VSCodium the default for new projects. See Code Editor Settings for custom paths and launch arguments.
Choose VSCodium for a project
Choose VSCodium from Code Editor while creating a project.

For an existing project:
- Select Project settings on the project card.
- Open the Code Editor tab.
- Choose VSCodium.
- Select Update.
Godot will open project scripts in VSCodium. Choose None to stop using a code editor for the project. Existing .vscode files stay in place.
Workspace files and extension recommendations
The VSCodium integration can create or merge files under .vscode:
settings.jsonrecords the matching Godot editor path and related workspace defaults.extensions.jsonrecommends Godot Tools for Godot development through Open VSX.- For a .NET project,
extensions.jsonalso recommends DotRush through Open VSX. - For a .NET project,
tasks.jsonreceives a VSCodium-specific build task andlaunch.jsonreceives a VSCodium-specific attach configuration.
The launcher only adds recommendation entries. It does not install Godot Tools or DotRush. Install the extensions you want from within VSCodium.
When the launcher updates these files, it keeps other valid settings, recommendations, tasks, and launch configurations. When you switch from Visual Studio Code, it replaces only the entries that it manages for the previous editor.
Imported projects
After importing a project, choose VSCodium from Project Settings > Code Editor if it is not already selected. A .vscode folder can be used by several editors, so the launcher does not select VSCodium from that folder alone.
For editor detection and project setup recovery, see Troubleshooting.