Change Project Editor Version
Choose which official, .NET, or custom-built Godot editor opens a project.
Extensive tutorials and documentation covering various Godot Launcher topics.
View all tagsChoose which official, .NET, or custom-built Godot editor opens a project.
Register custom-built Godot editors, create launcher manifests when needed, and use them with projects.
Keep separate Godot editor settings for each project, import or export them, and restore code editor setup.
Learn how to enable the Godot Launcher Symlink feature on Windows to reuse editor installs, save disk space, and streamline updates.
Install Git and make it available for new and existing Godot Launcher projects.
Learn how Godot Launcher checks for updates, lets you download them manually, handles immutable Linux systems, and installs updates when ready.
Find, open, pin, search, and manage projects from the Godot Launcher Projects view.
Understand the Godot editor, code editor, Git, windowed mode, and warning status shown on project cards.
Rename a project, choose its Godot and code editors, add Git, and control how Godot opens.
Find the current Git and code editor controls that replace the older project overflow-menu toggles.
Learn how to run Godot Launcher with the --no-sandbox option on Linux if you encounter Chromium sandbox errors.
Use the system tray to reopen Godot Launcher, launch recent projects, or quit the application.
Prepare Git for new or existing Godot projects and understand what Godot Launcher adds.
Set up Visual Studio Code for a Godot Launcher project and understand the workspace files it maintains.
Set up VSCodium for a Godot Launcher project and understand the workspace files it maintains.