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Godot Launcher Documentation

Godot Launcher is an independent, cross-platform desktop companion for Godot Engine. It helps you download official Godot editor releases, register custom-built Godot editors, organize projects, and configure common development tools without repeating setup work for every project.

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Start here

If you are new to Godot Launcher, follow these pages in order:

  1. Install Godot Launcher
  2. Install a Godot editor
  3. Create your first project
  4. Add an existing project
  5. Configure launcher settings

Common tasks

What Godot Launcher manages

  • Editor installs: Download official Godot releases and register custom-built Godot editors.
  • Projects: Create new projects, import existing project.godot files, and choose the right editor per project.
  • Development tools: Initialize Git and configure VS Code from project workflows.
  • Project-specific settings: Keep Godot editor settings isolated across projects and editor versions.
  • Launcher behavior: Configure appearance, language, startup behavior, system tray access, update checks, and tool detection.
  • Platform-specific workflows: Use winget on Windows, optional Windows editor symlinks, and Linux startup workarounds when needed.

Community and contributing

Godot Launcher is free, open source, and community-driven.

Use these links when you want to report an issue, help with docs, contribute code, or follow planned work.


Source repositories