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Version: 1.12

Godot Launcher Documentation

Godot Launcher is an independent desktop companion for Godot Engine. Use it to install Godot editors, organise projects, prepare Git, and choose a code editor for each project.

Godot Launcher welcome screen with choices to create or add a projectGodot Launcher welcome screen with choices to create or add a project

Start here

If you are new to Godot Launcher, follow these pages in order:

  1. Install Godot Launcher
  2. Create your first project or add an existing project
  3. Install a Godot editor when you need one
  4. Manage your projects
  5. Configure Godot Launcher settings

Common tasks

What you can manage

  • Editor installs: Download official Godot releases and register custom-built Godot editors.
  • Projects: Create or add projects, organise them, and choose a Godot editor for each one.
  • Development tools: Prepare Git and use Visual Studio Code or VSCodium for project scripts.
  • Project-specific settings: Keep Godot editor settings isolated across projects and editor versions.
  • Godot Launcher behaviour: Configure appearance, language, startup behaviour, system tray access, update checks, and tool detection.
  • Platform options: Use winget on Windows, optional Windows editor links, and the system tray when available.

Community and contributing

Godot Launcher is free, open source, and community-driven.

Use these links when you want to report an issue, help with docs, contribute code, or follow planned work.


Source repositories