Skip to main content

Create Your First Project

You can create a new project and start editing in seconds, or add an existing project to start using it with Godot Launcher.

Create a new project

By default, the launcher creates new projects inside the folder set in Settings -> Projects -> Project Location. You can keep that default or override the parent folder for one project when needed.

Godot Launcher creating a new projectGodot Launcher creating a new project
  1. Navigate to Projects from the left-hand navigation menu.
  2. Click Create Project.
  3. Enter a project name and choose the editor you want to use.
  4. Leave Overwrite Project Path off to use your normal default location, or turn it on to pick a different parent folder for this project.
  5. Click Create Project and, if enabled, Edit now to launch it immediately.

If you need to create the project somewhere else, turn on Overwrite Project Path and choose a different parent folder.

Godot Launcher - Create New Project with Overwrite Project PathGodot Launcher - Create New Project with Overwrite Project Path

Registered custom-built Godot editors appear in the same editor selector as regular installed editors.

Create Project view with a custom editor selectedCreate Project view with a custom editor selected

To add a custom-built Godot editor to the selector, see Custom-Built Godot Editors.

When Overwrite Project Path is enabled, the launcher still creates a clean project folder using your project name. You choose the parent folder, and the launcher creates the final path as {parent}/{project-name}.

Example parent folders:

  • Windows: D:\Godot\Projects
  • macOS: /Users/you/Godot/Projects
  • Linux: /home/you/Godot/Projects
info

Turning on Overwrite Project Path only changes the location for the project you are creating right now. It does not change your default Project Location in Settings.

Safety checks

The launcher will not overwrite an existing project folder full of files.

  • If the target folder already exists and is empty, creation continues.
  • If the target folder already contains files, creation stops and shows an error.
  • If the selected path points to a file instead of a folder, creation stops and shows an error.

If you meant to bring an existing project into the launcher, use Add an Existing Project instead.

Rename a project later

After a project exists in the launcher, you can rename its launcher entry from project settings. When project.godot is available, you can also update the Godot project name.

See Project Settings for the rename workflow and validation rules.

Add an existing project

Already have a Godot project? Drag its project.godot file into the Projects screen, or click Add and pick the folder that contains project.godot. The launcher registers each project without moving files and shows progress while importing multiple items.

For version-selection rules, missing editor recovery, .NET handling, and integration details, visit Add an Existing Project.

important

To open any project, including ones you import, click its name in the Projects list.