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Version: 1.12

Godot Launcher Settings

Use Settings to choose where projects and editors are stored, change the launcher appearance and behavior, set up development tools, and manage updates.

This page is the settings overview. Each section links to a focused guide with the details for that settings area.

Choose where new projects are stored​

The Projects tab controls the default folder used for new projects created through Godot Launcher. Existing projects are not moved when this path changes.

Project Location Settings

Choose where Godot editors are stored​

The Installs tab controls where downloaded Godot editors are stored and lets you refresh the release list.

Editor Install Location Settings

Change appearance and language​

The Appearance tab controls the launcher theme and interface language. These settings affect Godot Launcher only; they do not change the language of the Godot editor.

Appearance and Language Settings

Change launcher behavior​

The Behavior tab controls confirmation prompts, what happens after launching a project, startup behavior, and optional Windows editor symlink behavior.

Behavior Settings

Set up code editors​

The Code Editors tab finds Visual Studio Code and VSCodium. Use it to choose which editors projects can use, set the default for new projects, rescan an installation, or choose an editor's location.

Code Editor Settings

Manage connections​

The Connections tab connects GitHub to Godot Launcher and manages the GitHub App installations available for repository import. Public Git repository imports do not require a connection.

Connections

Check Git​

The Tools tab shows whether Git is available. Godot Launcher uses this check to enable Git initialization in Create Project and Project Settings.

Git Tool Detection

Manage launcher updates​

The Updates tab controls background update checks, prerelease updates, manual checks, skipped versions, and update installation prompts.

Manage Godot Launcher Updates