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Project Badges and Tooltips

The Godot Launcher project list displays badges next to each project entry. These icons communicate configuration details at a glance and assist in identifying projects that require special attention.

Each badge includes a tooltip that provides a short description when hovered.

Project Badges UIProject Badges UI

Badge Types

(c#) - .NET Project Indicator

Condition: Displayed when the project is using the .NET (C#) variant of the Godot editor.

Purpose: Indicates that the project uses C# scripts and has a .NET Godot Editor version.

Tooltip: This is a .NET project

(pr) - Pre-release Version Indicator

Condition: Displayed when the selected Godot version is labeled as a pre-release (e.g. alpha, beta, or release candidate).

Purpose: Helps identify projects running potentially unstable or experimental builds.

Tooltip: Using a pre-release Godot Editor version

(w) - Windowed Launch Mode Indicator

Condition: Displayed when the "Open Windowed" setting is enabled for the project.

Purpose: Indicates that the Godot Editor will be launched with the -w flag, forcing windowed mode.

Tooltip: This project is opened in windowed mode

VS Code badge icon VS Code Badge - External Editor Integration

Condition: Appears when the project has Use Visual Studio Code as Text Editor enabled.

Purpose: Confirms that the launcher manages .vscode workspace files and will open VS Code for script editing.

Tooltip: VS Code integration enabled (localized).

Git badge icon Git Badge - Version Control Status

Condition: Displayed when the project directory contains a Git repository or the launcher initialized Git from the overflow menu.

Purpose: Signals that version control is active so collaborators can quickly spot tracked projects.

Tooltip: Git repository detected (localized).

- Missing or Invalid Editor

Condition: Shows when the assigned Godot editor is missing, moved, or fails validation.

Purpose: Highlights projects that cannot launch until the editor is repaired or reassigned. A matching warning appears in the Installs view with Retry and Remove actions.

Tooltip: Editor unavailable - retry or choose a new version (localized).

Badge icons
The VS Code and Git badges shown above use the same artwork as the launcher UI, ensuring the documentation matches what you see in-app.

Badge Placement

Badges appear in the following locations:

  • In the Project View within the Godot Launcher main interface.
  • Inline with each project entry.

Tooltips are accessible by hovering over the badge.

Use Cases

Badges improve workflow clarity and reduce configuration guesswork. They are especially useful when:

  • Managing mixed language environments (GDScript and C#)
  • Working with experimental Godot versions
  • Highlighting projects that use/not use Git
  • Highlighting projects that are set up to use VS Code as the external editor

Badges are a lightweight but effective tool to communicate project-specific configurations directly from the project list.