Installation
The easiest and most reliable way to install the Godot Launcher is by visiting the official website download page. The launcher is cross-platform, works with Windows, macOS, and Linux systems.
Download
Install
On first launch, the launcher matches your operating system language automatically. You can change it anytime under Settings > Appearance > Language.
Windows
System Requirements: Windows 10 or later (64-bit)
Filename:
Godot_Launcher-x.y.z-win_x64.exe
On Windows, simply run the .exe installer after download. It will automatically guide you through the installation process.
If you did not choose to run Godot Launcher at the end of the installation, you can run it directly from the Start Menu.
Windows release signing
Godot Launcher Windows installers are code signed as part of the release process. If Windows SmartScreen or your antivirus flags the installer, check the file signature before allowing it:
- Right-click the downloaded
.exefile and choose Properties. - Open the Digital Signatures tab.
- Select the signature and confirm Windows reports that it is valid.
- Confirm the signer or certificate details match the release signing information below.
Free code signing is provided by SignPath.io, certificate by SignPath Foundation.
Code signing helps confirm the installer was signed by the Godot Launcher release process. It does not verify Godot editor executables downloaded later. For downloaded Godot editors, verify they come from the official Godot release you selected.
Prefer managing installs from the command line? Run this command in PowerShell or Command Prompt:
Read more
macOS
System Requirements: macOS 10.15 Catalina or later
Filename: Godot_Launcher-x.y.z-mac_universal.dmg
For macOS Godot Launcher is distributed as a universal .dmg. Run the .dmg file and drag the Godot Launcher to the Applications folder when the dmg opens.
Once done, Godot Launcher can be opened from the Applications folder.
Linux
System Requirements: Modern 64-bit distribution (Ubuntu 20.04+, Fedora 36+, Arch-based, etc.)
Available packages (1.8.0+):
- AppImage (
Godot_Launcher-x.y.z-linux_x64.AppImage) - Debian/Ubuntu
.deb(Godot_Launcher-x.y.z-linux_x64.deb) - Fedora/RHEL
.rpm(Godot_Launcher-x.y.z-linux_x64.rpm)
AppImage
AppImage builds include most dependencies - make sure FUSE is available on your system.
Make the .AppImage executable by using the GUI or by running:
chmod +x Godot_Launcher-x.y.z-linux_x64.AppImage
Then run it directly by double-clicking the file or executing:
./Godot_Launcher-x.y.z-linux_x64.AppImage
Debian / Ubuntu (.deb)
Install the .deb from the download page:
sudo apt install ./Godot_Launcher-x.y.z-linux_x64.deb
If
aptwarns about missing dependencies, runsudo apt --fix-broken installto resolve them.
Fedora / RHEL (.rpm)
Install the .rpm from the download page:
sudo dnf install ./Godot_Launcher-x.y.z-linux_x64.rpm
On older RHEL-based distributions using
yum, replacednfwithyum.