Project Tool Settings
In Godot Launcher, use Project Settings to choose tools for a project. If you are following instructions for the older project overflow-menu toggles, use these controls:
Current controls
- Open Project Settings > Source Control to initialise Git for an existing project.
- Open Project Settings > Code Editor to select Visual Studio Code, VSCodium, or None.
- Open Settings > Code Editors to manage detection, defaults, executable paths, and launch arguments.
See Project Settings, Code Editor Settings, and Using Git With Godot Launcher for details.