Installing a Godot Editor
Before you create new projects or import existing ones, install an official Godot Editor release or register a custom-built Godot editor in Godot Launcher.

Install an official Godot editor
- Go to Installs from the left-hand navigation menu.
- Click Install Editor.
- Choose Latest for recent releases or All to find an older version.
- Choose Stable or Prerelease.
- Find the release you need and select Standard or .NET.
- Wait for the installation to finish.
Use Refresh to check for newly published releases.
You can install multiple editor releases side by side. This is useful when you maintain projects across different Godot versions or want to test prereleases.
Choose Standard or .NET
- Standard is the usual choice for GDScript projects.
- .NET is required for projects that use C#.
If you are not sure, choose Standard. You can install both variants of the same release.
Godot Launcher works with Godot 4 and newer editor builds.
To use C# in your project, install the .NET SDK from the Microsoft .NET website as well as a .NET-enabled Godot editor. See the Godot Engine C# documentation for current requirements.
The drawer shows download and installation progress. You can close it while an installation continues.
Manage installed editors
The Installs view groups official and custom editors by Godot version. Standard, .NET, prerelease, and custom entries remain distinct within those groups.

- Install as many editor versions as your projects need.
- Open an editor's more-actions menu and choose Delete Release from This Device to remove an official editor.
- Change the download location from Launcher Settings.
Removing an editor does not delete your projects. See Troubleshooting if an installation or saved editor location is unavailable.
Add a custom-built Godot editor
Open the Custom Editor dropdown in Installs to register a custom-built Godot editor:
- Select manifest file: register an existing
godotlauncher-editor-manifest.json. - Create custom editor manifest: enter the editor details and create the manifest in the launcher.
Custom editors appear in Installs with a Custom badge. See Custom-Built Godot Editors for the full workflow.