Add an Existing Project
Add a project that is already on your computer without moving its files.
Add the project

Use either method to add one or more projects:
- Click Add in the Projects view and select the project's
project.godotfile. - Drag one or more
project.godotfiles onto the Projects view.

The launcher adds the project without moving its files.
Choose the Godot editor
The launcher reads project.godot and chooses a compatible installed Godot editor. If it finds a C# project, it looks for a compatible .NET editor instead of a Standard build.
If the project includes a .godotlauncher file, the launcher first tries to use the saved Godot version. If that version is not installed, you can download it, choose a compatible editor, or add the project and resolve the editor later.
See Troubleshooting if the project cannot find a compatible editor.
Choose the code editor
The code editor choice applies only on this computer.
If the project clearly uses Visual Studio Code or VSCodium, the launcher selects it. Otherwise, the project is added without a code editor choice.
After import, open the project's settings button and use Code Editor to choose or change the selection. See Project Settings and Code Editor Settings.
Keep or add Git
The launcher keeps an existing Git repository unchanged. A larger repository that contains the project may not appear as active on its project card.
To create a repository for the project, open Project settings > Source Control and select Initialize Git. This does not add Git template files or create a commit.
See Using Git With Godot Launcher before creating a repository for a project that is already inside a larger one.
See Manage Projects for project groups, search, pins, and project actions.