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Version: 1.11 (Beta)

Add an Existing Project

Add a project that is already on your computer without moving its files.

Add the project

Projects view with the Add buttonProjects view with the Add button

Use either method to add one or more projects:

  • Click Add in the Projects view and select the project's project.godot file.
  • Drag one or more project.godot files onto the Projects view.
Projects view accepting dropped project.godot filesProjects view accepting dropped project.godot files

The launcher adds the project without moving its files.

Choose the Godot editor

The launcher reads project.godot and chooses a compatible installed Godot editor. If it finds a C# project, it looks for a compatible .NET editor instead of a Standard build.

If the project includes a .godotlauncher file, the launcher first tries to use the saved Godot version. If that version is not installed, you can download it, choose a compatible editor, or add the project and resolve the editor later.

See Troubleshooting if the project cannot find a compatible editor.

Choose the code editor

The code editor choice applies only on this computer.

If the project clearly uses Visual Studio Code or VSCodium, the launcher selects it. Otherwise, the project is added without a code editor choice.

After import, open the project's settings button and use Code Editor to choose or change the selection. See Project Settings and Code Editor Settings.

Keep or add Git

The launcher keeps an existing Git repository unchanged. A larger repository that contains the project may not appear as active on its project card.

To create a repository for the project, open Project settings > Source Control and select Initialize Git. This does not add Git template files or create a commit.

See Using Git With Godot Launcher before creating a repository for a project that is already inside a larger one.

See Manage Projects for project groups, search, pins, and project actions.