Project Badges and Tooltips
Introduced in Godot Launcher 1.2.0
Updated in Godot Launcher 1.6.0
The Godot Launcher project list displays badges next to each project entry. These icons communicate configuration details at a glance and assist in identifying projects that require special attention.
Each badge includes a tooltip that provides a short description when hovered.

Badge Types
(c#) – .NET Project Indicator
Condition: Displayed when the project is using the .NET (C#) variant of the Godot editor.
Purpose: Indicates that the project uses C# scripts and has a .NET Godot Editor version.
Tooltip: This is a .NET project
(pr) – Pre-release Version Indicator
Condition: Displayed when the selected Godot version is labeled as a pre-release (e.g. alpha, beta, or release candidate).
Purpose: Helps identify projects running potentially unstable or experimental builds.
Tooltip: Using a pre-release Godot Editor version
(w) – Windowed Launch Mode Indicator
Condition: Displayed when the "Open Windowed" setting is enabled for the project.
Purpose: Indicates that the Godot Editor will be launched with the -w flag, forcing windowed mode.
Tooltip: This project is opened in windowed mode
VS Code Badge – External Editor Integration
Condition: Appears when the project has Use Visual Studio Code as Text Editor enabled.
Purpose: Confirms that the launcher manages .vscode workspace files and will open VS Code for script editing.
Tooltip: VS Code integration enabled (localized).
Git Badge – Version Control Status
Condition: Displayed when the project directory contains a Git repository or the launcher initialized Git from the overflow menu.
Purpose: Signals that version control is active so collaborators can quickly spot tracked projects.
Tooltip: Git repository detected (localized).
– Missing or Invalid Editor
Condition: Shows when the assigned Godot editor is missing, moved, or fails validation.
Purpose: Highlights projects that cannot launch until the editor is repaired or reassigned. A matching warning appears in the Installs view with Retry and Remove actions.
Tooltip: Editor unavailable – retry or choose a new version (localized).
Badge icons
The VS Code and Git badges shown above use the same artwork as the launcher UI, ensuring the documentation matches what you see in-app.
Badge Placement
Badges appear in the following locations:
- In the Project View within the Godot Launcher main interface.
- Inline with each project entry.
Tooltips are accessible by hovering over the badge.
Use Cases
Badges improve workflow clarity and reduce configuration guesswork. They are especially useful when:
- Managing mixed language environments (GDScript and C#)
- Working with experimental Godot versions
- Highlighting projects that use/not use Git
- Highlighting projects that are setup to use VSCode as external editor
Related Documentation
- Launch Godot Project in Windowed Mode
- Managing Godot Editor Versions
- Download Godot Launcher
- Add an Existing Project
Badges are a lightweight but effective tool to communicate project-specific configurations directly from the project list.