Project Badges and Tooltips
Introduced in Godot Launcher 1.2.0
The Godot Launcher project list displays text-based badges next to each project entry. These badges communicate configuration details at a glance and assist in identifying projects that require special attention.
Each badge includes a tooltip that provides a short description when hovered.
Badge Types
(c#)
– .NET Project Indicator
Condition: Displayed when the project is using the .NET (C#) variant of the Godot editor.
Purpose: Indicates that the project uses C# scripts and has a .NET Godot Editor version.
Tooltip: This is a .NET project
(pr)
– Pre-release Version Indicator
Condition: Displayed when the selected Godot version is labeled as a pre-release (e.g. alpha, beta, or release candidate).
Purpose: Helps identify projects running potentially unstable or experimental builds.
Tooltip: Using a pre-release Godot Editor version
(w)
– Windowed Launch Mode Indicator
Condition: Displayed when the "Open Windowed" setting is enabled for the project.
Purpose: Indicates that the Godot Editor will be launched with the -w
flag, forcing windowed mode.
Tooltip: This project is opened in windowed mode
Badge Placement
Badges appear in the following locations:
- In the Project View within the Godot Launcher main interface.
- Inline with each project entry.
Tooltips are accessible by hovering over the badge.
Use Cases
Badges improve workflow clarity and reduce configuration guesswork. They are especially useful when:
- Managing mixed language environments (GDScript and C#)
- Working with experimental Godot versions
Related Documentation
Badges are a lightweight but effective tool to communicate project-specific configurations directly from the project list.