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Project Badges and Tooltips

Introduced in Godot Launcher 1.2.0

The Godot Launcher project list displays text-based badges next to each project entry. These badges communicate configuration details at a glance and assist in identifying projects that require special attention.

Each badge includes a tooltip that provides a short description when hovered.

Project Badges UI

Badge Types

(c#) – .NET Project Indicator

Condition: Displayed when the project is using the .NET (C#) variant of the Godot editor.

Purpose: Indicates that the project uses C# scripts and has a .NET Godot Editor version.

Tooltip: This is a .NET project

(pr) – Pre-release Version Indicator

Condition: Displayed when the selected Godot version is labeled as a pre-release (e.g. alpha, beta, or release candidate).

Purpose: Helps identify projects running potentially unstable or experimental builds.

Tooltip: Using a pre-release Godot Editor version

(w) – Windowed Launch Mode Indicator

Condition: Displayed when the "Open Windowed" setting is enabled for the project.

Purpose: Indicates that the Godot Editor will be launched with the -w flag, forcing windowed mode.

Tooltip: This project is opened in windowed mode

Badge Placement

Badges appear in the following locations:

  • In the Project View within the Godot Launcher main interface.
  • Inline with each project entry.

Tooltips are accessible by hovering over the badge.

Use Cases

Badges improve workflow clarity and reduce configuration guesswork. They are especially useful when:

  • Managing mixed language environments (GDScript and C#)
  • Working with experimental Godot versions

Badges are a lightweight but effective tool to communicate project-specific configurations directly from the project list.