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Editor Settings Per Project

The Godot Launcher supports per-project editor settings, allowing each project to maintain its own editor configuration. This helps prevent cross-project conflicts and ensures a consistent development environment across different Godot versions.

Where Editor Settings Are Stored

Editor settings for a project are saved in:

<editor-location-settings>/.editor_settings/<project-name>/editor_data/
note

defaults to ~/Godot/Editors/ or /home/<user>/Godot/Editors/ (user home directory). On Windows, this is c:\Users\<user>\Godot\Editors\

The file storing the settings follows this naming format (Godot Engine):

editor_settings-<major.minor>.tres
info

The <major.minor> portion reflects the Godot version used by the project—for example, editor_settings-4.4.tres. Patch versions like 4.4.1 are not included in the filename.

Importing and Exporting Settings

The launcher provides built-in options to import or export editor settings for each project. This is useful for migrating settings, keeping consistency across machines, or sharing configurations in a team.

tip

Launcher Project Menu UI

Use the project dropdown menu in the launcher to access the import and export options.

Resetting Settings

The launcher does not support resetting editor settings. If you need to restore defaults, you can manually remove the settings file or import a clean configuration.

warning

There is no "Reset to Default" option. Always back up your current settings before making changes.

Summary

Godot Launcher isolates editor settings per project and per Godot version (major.minor). With import and export support, it’s easy to manage and share editor configurations without affecting other projects.