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Launcher Settings

The Godot Launcher includes a configurable Settings section that lets you tailor the launcher to your workflow. This guide covers each settings tab and explains how to adjust default paths, change the appearance, configure behavior, and set up tools like Git and Visual Studio Code.


Projects Tab

Settings - Projects Tab

The Projects tab allows you to define the default location where new Godot projects are created.

  • Project Location: Sets the base directory for newly created projects.
    • This does not affect existing projects already added to the launcher.
    • You can change this path at any time without impacting existing data.
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Changing this location only affects new projects created through the launcher.

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Adding existing projects will not move them to this location


Installs Tab

Settings - Installs Tab

The Installs tab lets you choose where Godot editor versions are stored.

  • Editor Installs Location: Sets the directory where downloaded editor versions are installed.
    • This path is used when installing new Godot versions through the launcher.
    • Existing installations are not moved when you change this setting.
tip

It's helpful to store your editors on a fast local drive, especially if you work with multiple Godot versions.


Appearance Tab

Settings - Appearance Tab

The Appearance tab lets you customize the look and feel of the launcher interface.

  • Theme: Choose between:

    • Light
    • Dark
    • System (follows your OS setting)
  • Language: Select the display language for the launcher UI.

    warning

    Currently, the Godot Launcher only supports English. Language selection is not yet implemented.

    Looking for contributors!
    If you're interested in helping implement a translation system, we welcome your contributions.
    Visit the contributing page for more details.

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    This setting affects only the Godot Launcher interface—it does not change the language of the Godot editor.


Behavior Tab

Settings - Behavior Tab

The Behavior tab defines how the launcher behaves when launching projects or starting with your system.

  • Project Confirmation: Toggle to confirm before removing a project.
  • Project Launch Action:
    • Nothing: The launcher stays open.
    • Minimize: Launcher minimizes after launch.
    • Close to System Tray: Default behavior—closes to tray after project launch.
  • Startup Preference:
    • Start when computer starts: Auto-starts with your system.
    • Start in tray: Starts hidden in the system tray.
tip

Enabling "Start in tray" keeps your workspace clean and lets you access the launcher only when needed.


Tools Tab

Settings - Tools Tab

The Tools tab manages integration with development tools like Git and Visual Studio Code.

  • Git:
    • Shows whether Git is detected.
    • Displays the installed version.
  • Visual Studio Code:
    • Detects the installed path automatically.
    • Confirms installation for use with GDScript and .NET.
Note On Visual Studio Code

If you have a non standard installation location, you can manually choose there Visual Studio Code is located.

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The launcher uses this information to configure external editor support, also for .NET projects using C#.


Updates Tab

Settings - Updates Tab

The Updates tab controls how the launcher checks for updates.

  • Automatically check for updates: Enabled by default.
  • Manual Check: Click Check for updates to check immediately.
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Keeping this enabled ensures you always have the latest features and fixes.


Summary

The Settings section of the Godot Launcher is designed to be simple yet powerful. It helps you:

  • Customize default paths for projects and editors.
  • Tweak the launcher's look and startup behavior.
  • Integrate external tools like Git and VS Code.
  • Stay up to date with new launcher releases.

Spend a few minutes configuring it to match your workflow—you’ll save time in the long run.