Godot Launcher
Welcome to the official Godot Launcher documentation.
Godot Launcher is a standalone app to streamline editor downloads, manage multiple versions, and automate new project setups — so you can focus on building great games.

Features at a Glance
- Drag-and-Drop Project Import – Drop one or many
project.godotfiles into the Projects list to add them quickly with visible progress. - Git & VSCode Integration – Instant Git setup and ready-to-use VSCode configurations.
- Project Tool Toggles – Enable Visual Studio Code integration or initialize Git from any project overflow menu.
- Godot Version Management – Easily install, switch, and prototype with multiple Godot versions.
- Per-Project Settings – Isolated editor configurations to avoid conflicts across projects.
- System Tray Access – Quickly open projects with a single click from the system tray.
- Multilingual Interface – Detects your OS language and lets you switch between 14 supported locales from settings.
- Update Control – Stay up to date automatically or opt into prerelease builds from Settings when you want to test changes early.
- Cross-Platform Support – Windows ready, with Mac and Linux support coming soon.
- Free & Open Source – Forever free and community-driven.
Contributing
Godot Launcher is built with the community in mind — and we welcome your input.
Whether you're fixing a bug, suggesting a feature, improving the docs, or just sharing feedback, your contributions help shape the future of this tool.
👉 Contributing Guide
👉 GitHub Discussions
Roadmap
Want to know what we’re working on, what’s coming next, and what already shipped?
The public roadmap is the best way to follow active development and help shape where the launcher goes next.
You can vote, comment, or submit ideas. We review everything.
Source Repositories
- Godot Launcher (main app): github.com/godotlauncher/launcher
- Website: github.com/godotlauncher/launcher-website
- Documentation: github.com/godotlauncher/launcher-docs